Sprint 2.0: 4 Day Design Sprints
It was a humbling experience to kick off the InRhythmU Speaker Series at InRhythm HQ. InRhythmU was created to foster a culture of continuous education through onsite events and comprehensive workshops for anyone who is looking to learn and grow in their field. As the Director of UX/UI Design at InRhythm, it seemed fitting to give a talk about Design Sprints and how it impacts the speed to market as well as the creativity a group can bring to a room when working together.
We started the session with a brief overview of where UX/UI sits in the cadence of a products journey, showing where intelligence (UX) meets creativity (UI). We discussed the difference between design thinking and design sprints and then the sprints themselves, which was started by a group from Google Ventures in 2016. The five day sprint is a team workshop for learning, iterating, creating and deploying. Sprint 2.0 is a four day sprint with even more collaboration and problem solving.
While we discussed the iteration process, we did a hands on task of Crazy 8s, where attendees were giving a module to design and had eight minutes to create eight drawings per minute. The attendees were a mix of designers, product owners, scrum masters, engineers and marketers, which is the perfect cross section for this exercise. While the start was slow, the group found their footing and cruised through drawings. Coming up with idea after idea in the 8 minutes allotted. The mix of job types showed how a group can have a similar idea for a singular task.
We concluded by discussing how this methodology not only builds experiences quickly and creates a strong team dynamic but gives us the option to test our ideas. Testing creates a level of flexibility that only breeds better experiences and if everyone brings this type of creativity, iteration along with strong dynamic back to their jobs and creates some next level experiences for us all.
You can watch the full session, apologies in advance for the sporadic use of profanity.